How a boss works
Every rule on one page. Nothing here depends on a person, a vote or an AI: the boss is computed from the coin's trades, the same way every time.
1. The health bar is the dev's reserved bag
At launch, the creator buys a share of the supply in the creation transaction itself (the dev buy). A part of that buy is reserved for the boss: 50% of it by default, at least 25%. The reserved part is cut into 12 slices of weights 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3 out of 24: small slices fall first, large ones last.
Before the coin exists, the creator signs one burn per slice. Each burn uses its own durable nonce, so it stays valid for days. The site keeps the signed burns and can only send them as they are: it cannot change the amount, the token or the wallet.
2. Damage and healing
- 1 point = 0.05% of the supply, counted net: a buy hits, a sell heals by the same amount.
- 10 net points drop a segment. Healing lowers the current segment's damage but never revives a fallen one.
- A transfer is not a trade: moving tokens between wallets does nothing to the boss.
- Program accounts (pools, routers) count in the damage but never in the hall of damage.
3. The brake
At most one segment every 10 minutes, and at most four in the first hour. Damage above the brake is kept: as soon as the brake opens, the next segment falls if the points are still there.
4. Safety nets
- 30 minutes: if nothing has fallen yet, the first segment falls anyway.
- 30 days: everything still standing falls and burns. The creator never gets the reserved bag back.
5. The dev
- The dev's own buys do not hit the boss.
- A dev sell heals double and shows in red on the coin page.
- If the dev sells into the reserved part, every standing segment falls at once. The slices the bag still covers burn; the rest are marked as not burned, in red, with the reason.
6. The hall of damage
Wallets are ranked by net damage on each coin. It is for honour only: there is no reward, no airdrop and no prize.
7. Launch and fees
- Full launch on Stonks (Raydium LaunchLab). Your wallet signs the creation and your dev buy in one transaction: you are the creator. No bundle.
- Trading fees are Stonks' own: 1% StonkFun and 0.25% Raydium per trade, 0% creator.
- Boss charges no launch fee, holds no funds and has no treasury.
8. Same trades, same boss
The engine is one small file, /lib/boss.mjs, with no randomness and no clock other than the trade times. The Proof page replays every coin with it, in your browser.