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Launch

How a boss works

Every rule on one page. Nothing here depends on a person, a vote or an AI: the boss is computed from the coin's trades, the same way every time.

1. The health bar is the dev's reserved bag

At launch, the creator buys a share of the supply in the creation transaction itself (the dev buy). A part of that buy is reserved for the boss: 50% of it by default, at least 25%. The reserved part is cut into 12 slices of weights 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3 out of 24: small slices fall first, large ones last.

Before the coin exists, the creator signs one burn per slice. Each burn uses its own durable nonce, so it stays valid for days. The site keeps the signed burns and can only send them as they are: it cannot change the amount, the token or the wallet.

2. Damage and healing

3. The brake

At most one segment every 10 minutes, and at most four in the first hour. Damage above the brake is kept: as soon as the brake opens, the next segment falls if the points are still there.

4. Safety nets

5. The dev

6. The hall of damage

Wallets are ranked by net damage on each coin. It is for honour only: there is no reward, no airdrop and no prize.

7. Launch and fees

8. Same trades, same boss

The engine is one small file, /lib/boss.mjs, with no randomness and no clock other than the trade times. The Proof page replays every coin with it, in your browser.